The Deep Eye

A real-time, grid-based 3D dungeon crawler. Lead a party of four into the drowned dark beneath Greymouth.

In development · Windows PC
The descent

Something below the cisterns sings.

Beneath the harbour city of Greymouth lies a flooded warren of cisterns and catacombs. Beggars, fishmongers and whole households have gone from the harbour district, and the people who are left say that on quiet nights something down there sings. The Watch sends your party down the stairs with three orders: find the nine soldiers who went down before them, find the missing, and find what sings.

A zombie and a skeleton archer attack the party in a crypt, among a sarcophagus and old bones
01

Step by step, in real time

Move tile by tile and turn on the spot, like the first-person crawlers of the early nineties, but the dungeon does not wait for you to decide.

A giant rat in a corridor lit by wall sconces
02

Light is a resource

Carry a torch, light the sconces or trust your darkvision. Light, shadow, fog and fire behave like the real thing, and what stays dark can hurt you.

A chuul standing in a flooded cistern, seen from its dry edge
03

Flooded halls

Water fills the old cisterns. Wade through it, swim, fight below the surface, and mind the currents.

The party creation screen
04

A party of four

Make four adventurers of your own or take a ready-made party. Classes, species, backgrounds and spells follow the SRD 5.2.1 rules.

A wizard's list of spells, kobolds crowding the corridor ahead
05

Spells and gear

A caster's spell list runs long, from cantrips to Fireball, and what the party carries matters as much as what it knows.

More screenshots

A character's inventory, by the camp of the lost The machinery of the Pump House A Fire Bolt flying over flooded water at giant rats A kitchen: a hearth with a cauldron, a work table and a shelf of pots
The developer

Who is making it

The Deep Eye is made by Aleš Borek, who worked as a programmer on Mafia: The City of Lost Heaven (2002), UFO: Aftermath (2003) and UFO: Aftershock (2005). The game runs on its own engine, written for it.